Discussing: Ships, harbors, and boats
Ships, harbors, and boats
Lyllyn
Message: 1249
09 Dec 02 2:27 PM
Original Post
General Audience
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Message: 1249
09 Dec 02 2:27 PM
Original Post
General Audience
Read-Only
In the Havens of Sirion, as a port town, how many ships might be present at any time? Would a large fleet be present only when back from a journey? Would many ships be expected all the time? Would a fishing fleet be likely?
Would a small boat for shore use be able to make it to Balar, about 100 miles away according to the 'Atlas of Middle-earth'? How long might it take (I realize it varies with wind and sea conditions) for a boat to get to Balar? How about a ship?
Thanks for anyone with information.
Lyllyn
Re: Ships, harbors, and boats
Re: Ships, harbors, and boats
1 knot is about 1.15 mph or 1.85 Kmh. If it is a cross wind or a trailing wind, the boat will be able to sail in a straight line. A headwind will require the boat to tack,(Zig zag into the wind.) which will increase the distance by about 30%.
Re: Ships, harbors, and boats
Re: Ships, harbors, and boats
Re: Ships, harbors, and boats
This is a situation where you can write pretty much whatever you want, based on the needs of your story.
Some of the background influences might be things like:
- is Sirion a trading port or a fishing one? Fishing centres mean lots & lots of smaller boats, each probably crewed by 1-20. How long the boats are out for depends on the kind of fishing they do; can be a day at a time if the fishing grounds are near, or weeks/months if they're far away. Trading centres mean fleets of larger ships, but probably fewer ships in port at any one time. Ships going on long trading voyages in the past usually sailed in convoy for safety. So you might have ten ships in harbor one day and none the next.
- what are the ships built of? where are the closest stands of timber? If suitable wood is nearby and plentiful, then boats will be cheaper. If not, they'll be much more expensive and fewer.
Re: Ships, harbors, and boats
If someone was sailing one of those small ships like the 16 foot catamaran Mike mentioned, could another boat or ship tow it in to shore once it got close?
Since I imagine the answer is yes, could that be another small boat?
Could it be done by a simple rowboat?
Alternately, could one tie the rowboat off to the catamaran, and sail the cat in, towing the rowboat? Or would it be more likely to tie a line to the cat, and have someone reel it in to shore?
And for that 3000 mile trip you mentioned, Mike, how did he ensure an adequate water supply?
Lyllyn
Re: Ships, harbors, and boats
A 16' HobieCat has a large "trampoline" in the center. He lashed a number of large beer coolers to it to carry food and water. He also let a 200' (60M) rope trail behind the boat so if he fell overboard, he could swim to the rope and grab it before the boat sailed away from him. Catamarans are very fast compared to a regular sailboat. If I recall the story, it only took him a week or 10 days. He was also an expert at sailing this craft and was a highly conditioned athelete. Most of us would perish in such a stunt.
Re: Ships, harbors, and boats
If the small sailboat in question had an incapacitated sailor, what would another person skilled with boats do? Swim out, and sail the boat back; row out from shore and tow it? Would it take many people to do so? Is the scenario completely absurd?
Lyllyn
Re: Ships, harbors, and boats
Re: Ships, harbors, and boats
Okay, simple enough question, for someone who knows more about ships than I do (which would probably be anyone besides myself).
If a ship were going to be built to accommodate two separate masts, the keel would likewise need to be longer in order for there to be enough room on the deck for both rigs, correct? This seems logical to me, but I just wanted to be sure. Does anyone know of a general rule of distance from one mast to another? I assume a smaller ship (thus one with a shorter keel) would only have enough room on deck for one rig, and if the shipbuilder wanted two masts, he'd need to design a longer vessel. Am I right? (Now that I think about it, would the size of the sails make a difference in this case as well?)
Thanks in advance for any assistance.
Re: Ships, harbors, and boats
If a ship were going to be built to accommodate two separate masts, the keel would likewise need to be longer in order for there to be enough room on the deck for both rigs, correct?
Yes. How much longer depends on the height of the masts and the volume of sail they're carrying.
Does anyone know of a general rule of distance from one mast to another?
I don't, although there might be such a rule of thumb for ship designers. Your last theory is correct: the deciding factor would be the sail configuration used. Sloop rigging takes up more (fore and aft) space than square rigging.
This page shows several different kinds of rigs, and gives you a sense of the variety out there:
http://museum.gov.ns.ca/mma/AtoZ/rigs.html
Re: Ships, harbors, and boats
Re: Ships, harbors, and boats
If you have a fore and aft rigged sailship, there is a moment that the sail will have to come overhead. In Dutch this is called 'overstag gaan', and I understood from my dictoinary that it would be called 'tack'.
So can I say 'the sail tacked', or is 'tacking' something you do with the entire ship - to zig-zag into the wind, as Mike put it? And if so, how do I best call the moment that one has to duck to avoid getting clipped alongside the head by the sail?
Re: Ships, harbors, and boats
Re: Ships, harbors, and boats
how do I best call the moment that one has to duck to avoid getting clipped alongside the head by the sail?
That's called "coming about" when it's done on purpose and in a controlled fashion. When it happens suddenly, or by accident (i.e. from sailing too close into the wind), you say the ship "jibed."
"Ware the boom!" Legolas cried. "We're coming about!"
"Sailing is no way for a civilized dwarf to travel," Gimli grumbled. "Why must we tack back and forth all the way to Minas Tirith? I never thought to hear myself say this, but riding would be better."
Re: Ships, harbors, and boats
Altariel, thank you for that great link. I feel much more confident about writing this thing now, though the story shall probably require a good read-through for sailing-errors when it's done :-)